> Beginner_Guide_

How to Play the Cyberpunk TCG

A quick-start guide to the Cyberpunk Trading Card Game. Learn the core rules, build your first deck, and find out where to compete in the meta.

What is the Cyberpunk TCG?

The Cyberpunk Trading Card Game is a competitive card game set in Night City. You build a deck around three legendary characters, deploy units, programs, and gear, and fight to reduce your opponent's score to zero. CPM is an unofficial fan hub that tracks the meta, hosts deck lists, and helps you improve.

Deck basics

  • Deck size — most decks run at least 40 cards, but have a max of 50. You can include up to 3 copies of any non-legend card.
  • Legends — every deck starts with three legend cards. They define the amount of RAM you have in their respective color.
  • Card typesunits fight for you, programs cast effects, and gear upgrade your legends or units.
  • Colors & RAM — cards cost RAM. Your deck's color identity comes from the RAM colors determined by your legends. Add the amount of each color given by each one to determine which colors you can use in your deck.

Resources:

RAM is the resource you use to play cards in your deck. Always depicted in the top right of your card as a computer chip. The number determines the amount of RAM a card needs to be used in a deck. Your legends determine how much RAM you start with and which colors you can generate.

Eddies are the in-game currency. Some cards generate eddies, while others don’t. Sell 1 card with an Eddie symbol per turn in order to play higher cost cards.

Gigs are your win condition. Earn 7 of them to win. Once per turn, you will select any dice (except the d20) from your fixer area, and roll it. The dice is then, added to your gigs area. The d20 is always rolled last.

Street Cred determines your legendary status in night city. It’s determined by the sum of all your gigs in your gig area. Many cards will have unique abilities based on the amount of street cred you have. Manipulate it in your favor to get the edge over your rival.

Turn structure

Always start your turn with these two steps:

  1. Draw phase — draw a card from the top of your deck.
  2. Gain a Gig - roll a die from your fixer area, and add it to your gif area. Add the face-up value to your total street cred.
  3. Ready your Eddies - unspend your eddies by turning them back to their vertical position to show they are ready to spend.

The rest can be done in any order you choose.

  1. Resource — gain an eddie by spending a card with the Eddie symbol from Your hand. This card is revealed to your rival before being placed faced-down on the field.
  2. Call a legend - once per turn, you may spend an Eddie to call one of your legends. This means flip it face-up to gain its ability or use it if it has the call keyword. This can be used as a quick action when a rival attacks and you have an Eddie ready to use, but still can only be one at a time.
  3. Main phase — play units, programs, gear, and use abilities. You can attack with ready units.
  4. Combat phase — attackers deal damage. Defenders can block if they have the blocker ability. Players may choose to attack the gig area directly or spent rival units. If an attack goes through to the gig area, the player may choose a gig from their rivals gig area and take it onto their side. If an attack is blocked, the card with the most power wins. If there is a tie, both cards are defeated. When are card is defeated, it is put in the trash pile.

Last but not least

  1. End phase — once a player has determined their turn is over, they may pass it over to their rival. Cards that resolve or activate at the end of your turn do so.

The first player to earn 7 or more gigs wins the game.

Building your first deck

Start with a clear plan: pick three legends that share a keyword or faction, choose 8–12 cards that cost 1–2 RAM so you start open strong, and fill the rest with cards that support your win condition. A balanced mix of units, programs, and occasionally gear usually performs well.

Finding the meta

The meta shifts every two weeks on CPM. The tier list ranks legend combos by community-reported win rate, and the meta snapshot highlights the top decks right now. Use these pages to find proven builds, then adapt them to your collection.

Track your progress

Log matches from your deck pages to improve the meta data and unlock your own stats dashboard. Complete daily gigs, comment on decks, and follow creators to level up your street cred on the site.

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Ready to play?

The best way to learn is to build a deck and start logging matches. Check the tier list for proven legend combos, then use the deck builder to make them your own.